Backend Engineering Hero
Service 02 / Backend Engineering

Game backends that scale before you need them to.

Azure PlayFab and Firebase infrastructure — authentication, economy, cloud save and analytics — engineered as one coherent system.

Capabilities

What we deliver

BAC/01

Azure PlayFab

Full PlayFab implementation: player data, CloudScript, economy v2 and title configuration.

BAC/02

Firebase

Auth, Firestore, Remote Config and analytics wired into your Unity client the supported way.

BAC/03

Authentication

Cross-platform identity — device, social and federated login with account linking.

BAC/04

Cloud Save

Conflict-safe save systems that survive reinstalls, device switches and offline play.

BAC/05

Analytics

Event taxonomies and pipelines that answer product questions, not just fill dashboards.

BAC/06

Economy, Leaderboards & Remote Config

Virtual currencies, catalogs, competitive ladders and server-driven tuning without client releases.

Backend Engineering
Typical outcomes

Measured, not promised

  • Server-authoritative economy resistant to common client-side exploits.
  • Sub-second Remote Config rollouts for tuning without store review.
  • Unified player profile across platforms, devices and stores.
  • Analytics events mapped to the KPIs your publisher actually asks about.
Related Services

Pairs well with

🎮

Unity Engineering

Performance, memory & rendering optimization down to the frame.

🛰

LiveOps

Events, offers, segmentation & retention systems that compound.

🔧

Pipeline Automation

CI/CD, automated builds & version control that never blocks a release.

Need backend engineering on your build?

Tell us where it hurts — profiler captures, crash logs or a roadmap. We'll scope the fix.