Technical QA Hero
Service 05 / Technical QA

QA that finds crashes before players do.

Regression, compatibility and crash analysis across real devices — feeding your engineers ranked, reproducible bug reports.

Capabilities

What we deliver

TEC/01

Regression Testing

Structured regression passes on every release candidate, mapped to your feature risk areas.

TEC/02

Compatibility

Real-device matrices across chipsets, GPUs, OS versions and memory tiers.

TEC/03

Crash Analysis

Symbolicated crash triage with root-cause hypotheses, not just stack-trace dumps.

TEC/04

Device Optimization

Low-end device passes that catch thermal throttling, memory kills and battery drain.

TEC/05

Performance QA

Frame-rate and load-time budgets enforced as pass/fail gates in the pipeline.

TEC/06

Test Documentation

Living test plans your internal team can run and extend independently.

Technical QA
Typical outcomes

Measured, not promised

  • 99.9% crash-free sessions after stabilization sprints.
  • Reproducible reports — device, build, steps, capture attached.
  • Coverage of low-end tiers where most real players actually live.
  • QA gates in CI so regressions never reach a store build.
Related Services

Pairs well with

🎮

Unity Engineering

Performance, memory & rendering optimization down to the frame.

Backend Engineering

Azure PlayFab, Firebase & scalable game infrastructure.

🛰

LiveOps

Events, offers, segmentation & retention systems that compound.

Need technical qa on your build?

Tell us where it hurts — profiler captures, crash logs or a roadmap. We'll scope the fix.