Realistic 3D sage character bust with detailed beard and ritual markings
Our work

Work: art, animation and engineering under one roof

We’re a combined art and engineering team. The same people who model, rig and animate your characters also integrate them into Unity or Unreal, so nothing is lost in handover. Below is a selection of our character, VFX, environment, UI and tech work, plus the games we’ve shipped ourselves under Playtrix Games.

01 · Art

2D/3D Art & Character Animation

Realistic and stylised characters, from sculpt to rig-ready mesh, plus the animation loops that bring them into a game. Each piece is built to a polycount and texture budget, not just for a render.

Close-up of realistic 3D sage character with groomed hair and skin detail

Realistic sage bust: hand-groomed hair and beard, skin pores and ritual markings, lit for close-up cinematics.

Full-body turntable of the same character, with a cloth sim on the robe.

Back view of 3D sage character showing layered robes and props

Back view of the sage: layered fabric, props and an ornament pass.

Close-up of a game-ready 3D military character tactical vest

Tactical vest close-up: modelled pouches and straps, baked down to a game-ready mesh.

Military character in a T-pose turntable, rig-ready topology.

3D police officer character in uniform variant

Uniform variant from a five-model police set: one base mesh, five silhouettes.

Creature flight loop: wing timing, weight shift and a seamless cycle for in-game use.

Back view of 3D military character with gear layout

Back view of the military model: gear layout that reads from a third-person camera.

Stylized dragon mid-flight from an in-game animation loop

Creature flight still: wing pose and silhouette from the same loop.

02 · VFX & environments

VFX & Environments

Real-time effects and environments built to run on target hardware: skill VFX, pyro, water, and fully dressed scenes for teasers or gameplay.

Stylised pyro burst, built as a particle system for real-time use.

Flame-slash skill VFX layered on character animation.

Mech charge-up: energy build and release on a stylised hero.

Cartoon fire VFX element sheet for 2D games

Cartoon fire element sheet for 2D/2.5D games.

Water simulation composited into a live plate. Shows our compositing pipeline.

Real-time 3D night alley environment with wet surfaces and neon lights

Night alley: wet surfaces, practical lights, dense set-dressing.

Forest teaser: foliage density and atmospheric depth, rendered in real time.

3D interior environment lit by a warm key light

Lived-in interior lit with a single warm key.

Medieval village fly-through: modular kit and a vegetation pass.

03 · UI/UX

UI/UX

Interfaces for casual and puzzle games: HUDs, popups, shops and meta maps, delivered as sprite-ready assets with a clear flow.

Casual mobile game reward popup UI

Casual reward popup: clear hierarchy and a single primary action.

Puzzle game HUD and shop screen UI design

Puzzle HUD and shop screens in one consistent visual language.

Game icon and button kit prepared for Unity sprite atlases

Icon and button kit, exported for Unity sprite atlases.

Isometric level map island for a mobile game meta layer

Isometric level-map island for a meta layer.

Mobile game title screen with logo lock-up

Title screen with logo lock-up.

04 · Tech

Unity/Unreal & Roblox tech

Gameplay systems, controllers and tooling across Unity, Unreal and Roblox (Luau). We integrate the art we make, so it ships the way it was designed.

Unreal gameplay build: third-person controller, enemy interaction and HUD.

Unreal Engine landscape editor with sculpted terrain

Unreal landscape authoring: terrain sculpt and material layers.

Roblox experience: custom vehicles and a scripted arena loop in Luau.

Roblox obby: level flow and checkpoint systems.

3D casual brawler game built in Unity

3D casual brawler in Unity: crowd characters and a hit-reaction system.

3D party game arena built in Unity

3D party-game arena in Unity.

05 · Shipped games

Shipped games: Playtrix Games

Our own titles on Google Play. Art, UI, code and release were all done in-house, and they’re the pipeline we use for client work.

Smash Match

Match-3 with a castle meta and boosters. Art, UI and Unity build all done in-house.

Ball Bounce

Colour-stack sort puzzle with a mascot-led UI.

Loop Jam: Yarn

Pixel-art unravel puzzle.

Need art, animation or integration on a fixed price?

Choose a package, get a fixed quote within 24 hours, and pay 50% upfront or through escrow. No open-ended hourly billing.