
We’re a combined art and engineering team. The same people who model, rig and animate your characters also integrate them into Unity or Unreal, so nothing is lost in handover. Below is a selection of our character, VFX, environment, UI and tech work, plus the games we’ve shipped ourselves under Playtrix Games.
Realistic and stylised characters, from sculpt to rig-ready mesh, plus the animation loops that bring them into a game. Each piece is built to a polycount and texture budget, not just for a render.
Realistic sage bust: hand-groomed hair and beard, skin pores and ritual markings, lit for close-up cinematics.
Full-body turntable of the same character, with a cloth sim on the robe.


Back view of the sage: layered fabric, props and an ornament pass.


Tactical vest close-up: modelled pouches and straps, baked down to a game-ready mesh.
Military character in a T-pose turntable, rig-ready topology.


Uniform variant from a five-model police set: one base mesh, five silhouettes.
Creature flight loop: wing timing, weight shift and a seamless cycle for in-game use.


Back view of the military model: gear layout that reads from a third-person camera.


Creature flight still: wing pose and silhouette from the same loop.
Real-time effects and environments built to run on target hardware: skill VFX, pyro, water, and fully dressed scenes for teasers or gameplay.
Stylised pyro burst, built as a particle system for real-time use.
Flame-slash skill VFX layered on character animation.
Mech charge-up: energy build and release on a stylised hero.


Cartoon fire element sheet for 2D/2.5D games.
Water simulation composited into a live plate. Shows our compositing pipeline.


Night alley: wet surfaces, practical lights, dense set-dressing.
Forest teaser: foliage density and atmospheric depth, rendered in real time.


Lived-in interior lit with a single warm key.
Medieval village fly-through: modular kit and a vegetation pass.
Interfaces for casual and puzzle games: HUDs, popups, shops and meta maps, delivered as sprite-ready assets with a clear flow.


Casual reward popup: clear hierarchy and a single primary action.


Puzzle HUD and shop screens in one consistent visual language.
Icon and button kit, exported for Unity sprite atlases.


Isometric level-map island for a meta layer.


Title screen with logo lock-up.
Gameplay systems, controllers and tooling across Unity, Unreal and Roblox (Luau). We integrate the art we make, so it ships the way it was designed.
Unreal gameplay build: third-person controller, enemy interaction and HUD.


Unreal landscape authoring: terrain sculpt and material layers.
Roblox experience: custom vehicles and a scripted arena loop in Luau.
Roblox obby: level flow and checkpoint systems.


3D casual brawler in Unity: crowd characters and a hit-reaction system.


3D party-game arena in Unity.
Our own titles on Google Play. Art, UI, code and release were all done in-house, and they’re the pipeline we use for client work.
Match-3 with a castle meta and boosters. Art, UI and Unity build all done in-house.
Choose a package, get a fixed quote within 24 hours, and pay 50% upfront or through escrow. No open-ended hourly billing.