Unity Engineering. LiveOps. Backend Infrastructure. Production Pipelines. Game Art. Your external game development partner — trusted engineering support for publishers and studios building mobile and cross-platform games worldwide.
Unity optimization at the profiler level — rendering, performance and memory work that holds a stable 60 FPS on real devices.
PlayFab-driven economies, analytics and retention loops — the systems that keep a launched game growing week after week.
CI/CD, version control, QA and build automation that turn shipping from an event into a routine.
Your team keeps creative ownership and product direction. We plug in as senior Unity, backend and pipeline engineers who work in your repos, your sprints and your standards — and hand everything back better documented than we found it.
Performance, memory & rendering optimization down to the frame.
Explore service S/02Azure PlayFab, Firebase & scalable game infrastructure.
Explore service S/03Events, offers, segmentation & retention systems that compound.
Explore service S/04CI/CD, automated builds & version control that never blocks a release.
Explore service S/05Regression, compatibility & crash analysis across real devices.
Explore service S/062D/3D art, stylized characters, environments, animation, UI & VFX by Aroha Games.
Explore service
Internal Publishing Studio
Building original hybrid-casual mobile titles optimized for worldwide publishing. Current IP: FallGrid — with upcoming titles in production.
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Art Production Studio
2D & 3D art, stylized characters, environment design, animation, UI and VFX — production-grade art pipelines for games at any scale.
Visit Portfolio| Capability | Traditional Outsourcing | Sarvotam |
|---|---|---|
| Engineering mindset | Feature factory | Profiler-driven decisions |
| Optimization first | Post-launch afterthought | Built into every sprint |
| LiveOps ready | Handover and goodbye | Economy, events & dashboards from day one |
| Publisher focused | Internal-only standards | Due-diligence-grade builds & docs |
| Scalable pipelines | Manual builds | Automated CI/CD on every commit |
| Multi-studio expertise | Single-project view | Cross-portfolio patterns applied |
Profiling-led Unity optimization, memory restructuring and load-time engineering that made a hybrid-casual title publisher-ready.
They joined mid-production, found the frame-time killers in the first week, and shipped fixes without breaking our sprint. It felt like extending our own team.

The LiveOps dashboards changed how we run events. We stopped guessing and started segmenting — retention followed within two seasons.

Builds that used to take a day of manual work now run automatically on every commit. Our release cadence tripled without adding headcount.

Their QA caught a thermal-throttling issue on low-end devices that our internal testing missed entirely — two weeks before launch.

The cleanest backend handover we've ever received: documented PlayFab architecture our own engineers extended without a single support call.

Art from Aroha arrived engine-ready — correct pivots, LODs and import settings. Our integration time dropped to almost nothing.

They treat performance budgets like contracts. Every sprint ended with profiler receipts, not promises.







JIO GAMESVOODOOMPL





JIO GAMESVOODOOMPLGuides and checklists our own engineers use in production.
The 40-point pass we run before every release.
Download PDFAuth, economy, cloud save and Remote Config, wired correctly.
Download PDFEvent cadence, offers and segmentation that don't burn players out.
Download PDFFrom profiler capture to shipped fix, step by step.
Download PDFTeam trips, festival celebrations, game jams and Friday playtest nights — the culture that keeps a shipping team sharp.
Quick answers on how we work. Anything missing — the contact form is one click away.
Contact UsBook a technical consultation slot at our booth — bring your build, we'll bring the profiler.