Survivor Field
Survivor Field logo

Survivor Field

The player controls a character in a checkered arena filled with obstacles and other players. The objective is to survive by avoiding a series of pulsing rings of energy that expand from the center. Players must use stationary objects as cover to avoid being eliminated.

  • Hybrid-Casual
  • Survival
Engine
Unity
Genre
Hybrid-Casual, Survival, Obstacle Avoidance
Art Style
3D, Top-down perspective
Mode
Single player
Platform
Mobile (Portrait Orientation)
Game Screenshots

See it in action

Survivor Field screenshot
Survivor Field screenshot
Survivor Field screenshot
Core Gameplay Mechanics

How it plays

M/01

Joystick-Based Movement

Players control their character using an on-screen joystick for smooth and precise navigation. Quick directional changes are critical for reaching safe zones in time.

M/02

Expanding Energy Pulse System

Pulsing rings of energy expand outward from the center of the arena in timed intervals. Players must read the pulse pattern to anticipate danger and react accordingly.

M/03

Cover-Based Survival

Stationary objects placed throughout the arena act as protective cover. Positioning behind these objects allows players to block incoming energy pulses and stay alive.

M/04

Hazard Pattern Recognition

Each pulse follows a predictable but escalating rhythm. Players who learn and anticipate the timing gain a survival advantage over opponents.

M/05

Player Elimination Mechanic

Any character touched by the energy pulse is instantly eliminated. Eliminations are clearly communicated through visual indicators such as a skull icon.

M/06

Competitive Arena Environment

Multiple players share the same checkered arena, creating tension and spatial competition. Player movement choices directly affect access to safe cover.

M/07

Increasing Difficulty Over Time

As the match progresses, pulse speed or frequency increases. This gradually raises the challenge and intensifies late-game moments.

M/08

Last Man Standing Objective

The round continues until only one player remains. Survival, positioning, and timing determine the final winner.

Engineering Case Study

Timed to the pulse

01

The Challenge

Expanding energy rings that eliminate anyone caught outside cover — the entire game rests on pulse timing being learnable and cover checks being pixel-fair. One mistimed pulse or wrong elimination and the premise collapses.

02

The Approach

Pulse timing runs on a fixed simulation tick decoupled from rendering, so the rhythm is identical on every device. Cover validity comes from precomputed occlusion zones rather than runtime raycasts, eliminations feedback instantly through pooled skull VFX, and the escalating pulse frequency is data-driven for precise difficulty tuning.

03

The Result

Pulses players can learn, anticipate and trust; cover that protects exactly when it looks like it should; and last-man-standing finales that come down to nerve and positioning, not luck.

Fixed-tickDevice-identical pulse timing
60 FPSThrough escalating pulse phases
PrecomputedFair cover occlusion zones
LMSLast-man-standing win logic
Game Outcome

Shipped and store-ready

Survivor Field

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