Tank Strike
Tank Strike logo

Tank Strike

The player operates a tank moving forward on a set path. The goal is to destroy enemy turrets and obstacles while collecting power-ups to enhance the tank’s abilities. The level is completed upon reaching the finish line.

  • Hybrid-Casual
  • Runner
Engine
Unity
Genre
Hybrid-Casual, Vehicular Combat, Runner
Art Style
Voxel-based 3D
Mode
Single player
Platform
Mobile (Portrait Orientation)
Game Screenshots

See it in action

Tank Strike screenshot
Tank Strike screenshot
Core Gameplay Mechanics

How it plays

M/01

Drag-Based Tank Controls

The player moves the tank left and right by touching and dragging on the screen. The tank advances automatically, keeping gameplay fast, simple, and accessible.

M/02

Forward Runner Path

The tank moves along a fixed forward path toward the finish line. Level design emphasizes obstacle placement and enemy positioning to create challenge.

M/03

Enemy Turret Combat

Stationary enemy turrets attack the player as they advance. Turrets vary in durability and firing behavior, requiring smart movement and upgrades.

M/04

Automatic Firing System

The tank fires continuously without manual input. This allows players to focus on positioning, dodging, and tactical movement.

M/05

Power-Up Collection

Power-ups appear along the path and can be collected to temporarily boost stats such as damage, fire rate, or attack range. These boosts enhance moment-to-moment gameplay.

M/06

Destructible Obstacles

Various obstacles block the tank’s path and must be destroyed or avoided. Breaking obstacles adds visual feedback and reinforces combat progression.

M/07

Level Completion & Rewards

A level is completed when the player reaches the finish line. Coins are rewarded based on performance and destruction achieved during the run.

M/08

Meta Upgrade System

Earned coins can be spent between levels to permanently upgrade tank stats or unlock new tank models. This progression system increases replayability and player retention.

Engineering Case Study

Voxel combat, zero hitches

01

The Challenge

A voxel-styled forward runner where the tank auto-fires through turrets and destructible obstacles while collecting power-ups — voxel destruction debris is a classic garbage-collection and draw-call trap on the exact mid-tier devices runners live on.

02

The Approach

Voxel obstacles are pre-baked into chunks with pooled debris, so destruction swaps meshes instead of spawning physics bodies. Turret and tank projectiles are pooled and batched, power-up effects stack through a data-driven stat system, and the coin-to-upgrade meta persists safely between runs — with CI/CD shipping every balance tweak.

03

The Result

Satisfying destruction on every obstacle without a single hitch, combat that stays smooth as power-ups stack, and a meta upgrade loop that keeps players coming back to unlock stronger tanks.

VoxelPre-baked pooled destruction
60 FPSThrough combat & debris
MetaPersistent upgrade economy
CI/CDAutomated store-ready builds
Game Outcome

Shipped and store-ready

Tank Strike

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