Cooking Crush

Players run a chain of restaurants under mounting time pressure — tap ingredients to prep, drag finished dishes to hungry customers, and juggle a growing queue of orders before patience runs out. Level up kitchens, unlock world cuisines, and turn short bursts of tap-satisfying chaos into a thriving culinary empire.

  • Time Management
  • Casual
Engine
Unity
Genre
Casual, Time Management, Cooking Sim
Art Style
Bright, cartoon 2.5D
Mode
Single player
Platform
Mobile (Portrait Orientation)
Game Screenshots

See it in action

Core Gameplay Mechanics

How it plays

M/01

Tap-to-Cook Kitchen Loop

Players tap ingredients, appliances, and finished dishes to prep, cook, and serve — the entire order flow condensed to timed taps.

M/02

Multi-Customer Order Queue

Multiple customers arrive with different orders and shrinking patience bars, forcing players to sequence taps by urgency rather than dish complexity.

M/03

Star-Rated Level Objectives

Every level scores one to three stars based on coins earned and customer happiness, gating restaurant progression on clean performance.

M/04

Restaurant & Cuisine Progression

New restaurants (burger joint, sushi bar, pizzeria, dessert café) unlock as stars accumulate, each introducing fresh appliances and recipes.

M/05

Kitchen Equipment Upgrades

Coins upgrade grills, fryers and coffee machines to cook faster, hold more portions, or auto-prep — reshaping the tap loop as the player progresses.

M/06

Combo & Perfect-Serve Bonuses

Serving a streak of customers without any leaving in anger triggers a combo bonus that boosts tip income.

M/07

Special Guests & Boss Days

VIP diners and boss-day rushes introduce unique orders and time-pressure spikes that stress-test upgraded kitchens.

M/08

Daily Events & Live Missions

Rotating daily challenges, holiday menus, and limited-time events reward frequent short sessions with exclusive currency.

Engineering Case Study

Kitchen chaos engineered to stay snappy

01

The Challenge

A tap-driven kitchen with 5+ appliances running concurrent timers, up to a dozen customer patience bars ticking down, plus animated food prep — all needing to feel snappy on entry-level phones without dropping a single tap in a rush.

02

The Approach

Every appliance and customer runs on a shared tick scheduler with sub-frame priority queues, so orders resolve in the exact order they were tapped even under load. Food prep and plating use a state machine per station rather than nested coroutines, keeping animation cost flat as the kitchen scales. Level configs and event menus load as JSON with a build-time linter to catch impossible timing curves before shipping.

03

The Result

Every tap registers within a frame even at peak rush, patience bars stay perfectly synced, and event menus can ship weekly without patching the app.

Tick SchedulerSub-frame tap resolution
60 FPSThrough peak-rush chaos
1-3★Score-based progression
EventsJSON hot-swap daily
Game Outcome

Shipped and store-ready

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