LiveOps Hero
Service 03 / LiveOps

LiveOps that turns launches into compounding growth.

Seasonal events, offers, segmentation and retention dashboards — operated as an engineering discipline, not a content treadmill.

Capabilities

What we deliver

LIV/01

Seasonal Events

Event frameworks with reusable mechanics so every season ships faster than the last.

LIV/02

Offers & Promotions

Targeted offer systems with price testing and inventory logic driven by Remote Config.

LIV/03

Player Segmentation

Behavioral cohorts — spenders, churn-risk, new installs — each with its own playbook.

LIV/04

Dashboards

LiveOps dashboards that surface retention, ARPDAU and event performance in one place.

LIV/05

Retention Systems

Daily loops, comeback mechanics and notification strategy tuned against real cohort data.

LIV/06

Economy Balancing

Source/sink analysis and inflation control to keep long-term players engaged and monetizing.

LiveOps
Typical outcomes

Measured, not promised

  • Higher D7/D30 retention through segmented event and offer targeting.
  • Faster event cadence — reusable frameworks instead of one-off builds.
  • Data-driven decisions from dashboards your whole team can read.
  • Economy stability monitored season over season.
Related Services

Pairs well with

🎮

Unity Engineering

Performance, memory & rendering optimization down to the frame.

Backend Engineering

Azure PlayFab, Firebase & scalable game infrastructure.

🔧

Pipeline Automation

CI/CD, automated builds & version control that never blocks a release.

Need liveops on your build?

Tell us where it hurts — profiler captures, crash logs or a roadmap. We'll scope the fix.