Survivor Field
The player controls a character in a checkered arena filled with obstacles and other players. The objective is to survive by avoiding a series of pulsing rings of energy that expand from the center. Players must use stationary objects as cover to avoid being eliminated.
Engine
Unity
Genre
Hyper-casual, Survival, Obstacle Avoidance
Art Style
3D, Top-down perspective
Mode
Single player
Platform
Mobile (Portrait Orientation)
Game Screenshots




Core Gameplay Mechanics
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Joystick-Based Movement
Players control their character using an on-screen joystick for smooth and precise navigation. Quick directional changes are critical for reaching safe zones in time.
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Expanding Energy Pulse System
Pulsing rings of energy expand outward from the center of the arena in timed intervals. Players must read the pulse pattern to anticipate danger and react accordingly.
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Cover-Based Survival
Stationary objects placed throughout the arena act as protective cover. Positioning behind these objects allows players to block incoming energy pulses and stay alive.
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Hazard Pattern Recognition
Each pulse follows a predictable but escalating rhythm. Players who learn and anticipate the timing gain a survival advantage over opponents.
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Player Elimination Mechanic
Any character touched by the energy pulse is instantly eliminated. Eliminations are clearly communicated through visual indicators such as a skull icon.
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Competitive Arena Environment
Multiple players share the same checkered arena, creating tension and spatial competition. Player movement choices directly affect access to safe cover.
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Increasing Difficulty Over Time
As the match progresses, pulse speed or frequency increases. This gradually raises the challenge and intensifies late-game moments.
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Last Man Standing Objective
The round continues until only one player remains. Survival, positioning, and timing determine the final winner.
Game OUTCOME
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