Survivor Field

The player controls a character in a checkered arena filled with obstacles and other players. The objective is to survive by avoiding a series of pulsing rings of energy that expand from the center. Players must use stationary objects as cover to avoid being eliminated.

Engine

Unity

Genre

Hyper-casual, Survival, Obstacle Avoidance

Art Style

3D, Top-down perspective

Mode

Single player

Platform

Mobile (Portrait Orientation)

Game Screenshots

Core Gameplay Mechanics

  • Joystick-Based Movement

    Players control their character using an on-screen joystick for smooth and precise navigation. Quick directional changes are critical for reaching safe zones in time.

  • Expanding Energy Pulse System

    Pulsing rings of energy expand outward from the center of the arena in timed intervals. Players must read the pulse pattern to anticipate danger and react accordingly.

  • Cover-Based Survival

    Stationary objects placed throughout the arena act as protective cover. Positioning behind these objects allows players to block incoming energy pulses and stay alive.

  • Hazard Pattern Recognition

    Each pulse follows a predictable but escalating rhythm. Players who learn and anticipate the timing gain a survival advantage over opponents.

  • Player Elimination Mechanic

    Any character touched by the energy pulse is instantly eliminated. Eliminations are clearly communicated through visual indicators such as a skull icon.

  • Competitive Arena Environment

    Multiple players share the same checkered arena, creating tension and spatial competition. Player movement choices directly affect access to safe cover.

  • Increasing Difficulty Over Time

    As the match progresses, pulse speed or frequency increases. This gradually raises the challenge and intensifies late-game moments.

  • Last Man Standing Objective

    The round continues until only one player remains. Survival, positioning, and timing determine the final winner.

Game OUTCOME

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Survival Field

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