Color Clash
Game brief map is made up of empty tiles and players need to walk on that tile to capture the tile. Bots and players walks on tiles to make their conquered area big and biggest area covered by any player or bot within 60 wins.
Engine
Unity
Genre
Casual, Puzzle
Art Style
3D
Mode
Single player with bots
Platform
Android, IOS, Html
Game Screenshots



Core Gameplay Mechanics
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Player Movement
The primary player action is continuous walking across tiles to claim territory. Movement is smooth and responsive using joystick controls. Precision movement is key to maximizing tile occupation within the time limit.
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Joystick Controls
Players control character movement using an on-screen joystick. The joystick allows free directional navigation across the map. Designed for intuitive, mobile-friendly gameplay.
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Player & AI Bots
The match includes 1 human player and 3 AI-controlled bots. Each bot competes in real time to occupy tiles on the map. Bots are designed with adaptive AI behavior for balanced competition.
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Player & Bot Colors
The main player character is represented in red. AI bots appear in pink, blue, and yellow for clear visual distinction. Color-coding ensures instant recognition during fast-paced gameplay.Player can Change their colors by spending coins.
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Game Timer
Each match runs on a fixed 60-second countdown. Players must strategically occupy tiles before time runs out. The timer adds urgency and competitive tension to gameplay.
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Scoring System
The score reflects the total number of tiles occupied. Each claimed tile directly increases the player’s score. The player with the highest tile count wins the match.
Power-Ups & Abilities
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Bomb Power-Up
The bomb spawns randomly on a single tile. Upon collection, nearby tiles are instantly targeted and affected. This power-up enables rapid area control in high-density zones.
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Freeze Power-Up
Freeze spawns randomly and activates upon collection. Tiles captured within 5 seconds become locked for that player. Locked tiles cannot be reclaimed for 15 seconds by others.
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Fast Run Power-Up
Fast Run appears randomly on the map. Collecting it doubles the player’s movement speed for 10 seconds. This allows faster tile occupation and aggressive map control.
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Slow Enemy Power-Up
Slow Enemy spawns randomly on one tile. The collector maintains normal speed while opponents slow by 50%. This effect lasts for 10 seconds, giving a tactical advantage.
Game OUTCOME
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